![]() More than anything, what’s influenced my personal understanding of what a Zelda game should be has been the teachings I’ve received from Shigeru Miyamoto in the 15 years since the Oracle games. I could learn from the sense of adventure, exploration and how it inspired curiosity. I was able to learn from the gameplay and the possibilities found in. “I was rather inspired by playing Minecraft and Terraria. He was asked what inspired and influenced him when making the game, this was the response: Now the game’s director, Hidemaro Fujibayashi, has confirmed some of these suspicions in an interview with EDGE Magazine. From crafting recipes to weapon durability and open-ended exploration, many parts are familiar yet unique. ![]() One of the most fascinating aspects of the Legend of Zelda: Breath of the Wild is the way it plays with conventions established by a decade’s worth of popular sandbox games.
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