Project Euler is a good place to start for that kind of thing. While I'm building some basic familiarity with the syntax and the standard library, I want to have some small contained problems to work with. This is my absolute first outing with Python. ![]() Plus, learning new things is half the fun. Python should also make it relatively easy to build this into a portable desktop app that would run on any system that also runs the game. The way the data is organized, where indentation is structurally meaningful, put me in mind of Python. ship "Combat Drone"ĭescription "Combat drones are pilotless attack ships used primarily by the Republic Navy." Here's a snippet of one of those trees to illustrate what I mean. The files are organized in a lightweight heirarchical tree structure, where parent-child relationships are described by indentation levels. This is super helpful, because I can just use the actual data files rather than having to spend a ton of time exploring and reverse engineering the stats on everything. One of the game's other nice features is that it is completely free and open source. I wanted to experiment with different configurations, and I couldn't find an outfitting tool. One of its features is a fairly rich array of ships and components that you can mix and match to suit your taste. ![]() It has a lot to recommend it if you like 4X games, it's worth checking out.
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